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Miguel is a software engineer and indie game developer currently based in the UK.
He occasionally blogs about software design, continuous integration and game development with Godot Engine.

recent articles

How to publish your Godot Game to itch.io via Github actions
Building a game from scratch in 48 hours
Creating braingdx: orthogonal tilemaps
Game design: one finger to rule them all
How to automatically publish your game to itch.io

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