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Miguel is a software engineer and indie game developer currently based in the UK.
He occasionally blogs about software design, continuous integration and game development with Godot Engine.

articles tagged with gamedev

Godot File Compression
Godot Version Compatibility: A Guide for Addon Developers
Becoming a gamedev Youtuber
Building a game from scratch in 48 hours
Creating braingdx: orthogonal tilemaps
Game design: one finger to rule them all
How to automatically publish your game to itch.io
Level Generation in Mindmazer
Why I still use Java for gamedev

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